Blended and Flipped Learning for ESL, Electricity, Electronics, Information Technology, Mechanical Technology, Engineering, Education, Business Administration and Modern Farming
This learning path was inspired by the book "The Game" written by Alessandro Baricco.
2008-2016
From App to Alpha Go
The Game
The world where we live
2008 Financial crisis started. The Lehman Brothers collapse.
2008 Spotify - Daniel Ek from Sweden - 9,99 € a month access to 30 millions songs
2008 Apple Store - 500 Apps They cost no more than 10,00 $ or they were even free. In four days people downloaded 10 millions Apps. Nowadays the Apple Store has 2 millions Apps while Google Play has three millions Apps.
2008 Airbnb (San Francisco)
04/11/2008 Barack Obama was the first Afro-American tobecome the President of the United States of America
2009 WhatsApp - Jan Koum from Kiev arrived at the Silicon Valley when he was 16; he was very poor and worked at Yahoo together with Brian Acton. They were the second generation of The Game inventors. It was sold to Facebook in 2014 for 19 billions dollars. It is a free App.
2009 Uber (San Francisco Taxi)
4/10/2009 the 5 Star Movement was founded by Beppe Grillo and an Olivetti programmer Gianroberto Casaleggio - The Digital Democracy through Rousseau started
2010 Instagram - The American engineer Kevin Systrom - It was sold to Facebook in 2012
2011 Apple Cloud
2011 Snapchat - Three Stanford students (Evan Spiegel, Bobby Murphy and Reggie Brown)
2011 People used the Apps more than the Web.
2012 The Digital TV
2012 Tinder
2016 A software developed by Google called AlphaGo (A.I.) played Go and defeated Lee Sedol who was Go World Champion (A software developed by IBM won at chess against Kasparov in 1996)
This learning path was inspired by the book "The Game" written by Alessandro Baricco.
From Napster to the iPhone
1999-2007
The Settlement Conquering the Web
In 1999 a 19-year-old American student programmed a software which made your computer to share your music with other computers for free. The boy's name was Shawn Fanning and the software's name was Napster. The Napster adventure taught people what the radical wing of the digital insurrection could do.
2000 Stephen King published his book "Riding the Bullet" on the internet only.
2001 - Wikipedia - An Encyclopedia made by its users (Jimmy Wales and Larry Sanger; the latter was one of the few revolutionary men of the Silicon Valley to be graduated in Philosophy instead of Engineering).
2002 - Linkedin - Reid Hoffman was the first one to think about Social Networks, in this case for jobs.
2002 - 50% of data + I were digital.
2003 BlackBerry Quark was on the market. Fhe first smartphone was created and even the first wearable computer (The word crackberry was coined meaning the phone addiction). In 2016 the BlackBerry, a sort of phone Gorbačëv, died, because it started the revolution.
2004 - Tim O'Reilly, an Irish Publisher, coined the phrase Web 2.0 (the passage from consumer to prosumer)
2004 - The TV series "Lost" wasbroadcast on the ABC channel (that was the turning point in the TV series history)
2005 - YouTube (400 hours of video a minute are uploaded on YouTube) - Chad Hurley and Steve Chen
2006 - Twitter
2006 - YouPorn
2007 - Amazon launched the KINDLE, an ebook reader
9/01/2007 Steve Jobs showed the first iPhone to the world on the Moscone Center stage in San Francisco. It was something new and very different from the other mobile phones just like space invaders was very different from the table-football. It was a small computer which pretended to be a toy. It had the first touch screen of the history.
In 2007 there were 1 billion and 500 million Internet users, namely 23% of the human beings.
In 2007 there were 172 millions of websites.
In 2007 there were 88 millions of Amazon customers.
In 2007 72% of Americans had a personal computer at home
Social networks and the iPhone changed everything and turned the world and everyday's life into a big game.
Hello my dear students! I would like to introduce you to the genius of Leonardo da Vinci. This year marks the 500th anniversary of his Death.
Who was Leonardo da Vinci?
Leonardo da Vinci (April 15, 1452 - May 2, 1519) was an Italian polymath, having been a scientist, mathematician, engineer, inventor, anatomist, painter, sculptor, architect, botanist, musician and writer. Leonardo has often been described as the archetype of the "Renaissance man". He is widely considered to be one of the greatest painters of all time and perhaps the most diversely talented person ever to have lived.
😃 Task 1. Watch the video and answer the following questions:
😃 Task 2. Read and study the two timelines and the masterful facts to be prepared for a kahoot challenge!Kahoot 1 - Kahoot 2
😃Task 3. Write one of the famous quotesof Leonardo Da Vinci, using his mysterious backwards mirror writing style. Click on the following link Mirror-Writing Here are the quotes: Quotes 1 Quotes 2
😃Task 4. Watch the video and read about Da Vinci's inventions on the following ThingLink. Then create an advertisement that sells and explains a da Vinci invention using a video recorder app. Then post it on the padlet of your class. All members of your group must be involved in the presentation. The advertisement must include a clear explanation of how the invention works. This means using concepts of simple machines to justify how and why the invention works so well. Driving questions to create the add: 1) Name of the Invention. 2) Name four parts of the invention. 3) How does it work? 4) Why is it worth to buy it?
😃Task 5. Leonardo da Vinci was a painter, a sculptor and an architect at the same time. Describe one of his most famous paintings and drawings. Record a podcast/video of the description.
😃Task 6. Leonardo da Vinci and the Code Week - Now let's give voice to Leonardo da Vinci through a Makey Makey and Scratch workshop. Leonardo da Vinci speaking!
😃Task 7. Leonardo da Vinci's Workshop. Watch the video and try to create a connecting rod.
This learning path was inspired by the book "The Game" written by Alessandro Baricco.
The Classical Age
From the Commodore 64 to Google
1981 - 1984: the personal computer was born! Personal was the keyword
The digital revolution starts in 1978, the Year Zero, when the video game "Space Invaders" was created. What changed after "Space Invaders"? Everything changed, particularly
1) The posture: man - keys - screen all embedded
2) The content: Space Invaders had inside the infinity
3) The shape: it was a unique environment which could include all the environments.
4) The nature: it was a game.
We can find all those features either in a smart phone or in Spotify, just to make few examples.
Watch the video and write down the ten Arcade Games.
The digital revolution started with three acts:
1) The personal computer
IBM PC
The Commodore 64
Apple Mac
2) The digitalization of texts, sounds and images
The first music CD (Richard Strauss' Symphony of the Alps) was launched by Philips (the Netherlands) and Sony (Japan) in 1982. The first digital camera was created in 1988. In 1993 a group of European researchers invented the MP3. The concept of format compression was also applied to images (jpeg) and to videos (mpeg). In 1995 films were digitalized. Philips sold the first DVD. Sony, Toshiba, Panasonic sold other DVDs and the VHS was dead.
3) The creation of a network of computers
The first computer network was ARPANET, a military network, created in the sixties. On 29th October 1969 a message was sent from a computer in UCLA. Half of that message reached San Francisco in real time. In 1974 two American computer engineers invented a protocol which allowed a network between the world different network formats. Its name was TCP/IP or INTERNET and it was the seventies. The first mail protocol was published in 1981. Its name was SMTP, but the first mail was sent in 1971 by Ray Tomlinson, a thirty-year-old American. In 2012 people sent 144 billions of mails a day: three out of four were spam. In 1990 a British computer engineer,Tim Berners-Lee, who worked at CERN in Geneva, started the World Wide Web and changed the world. He worked on an American computer called NEXT, produced by a Californian company whose founder was a certain Steve Jobs. Tim Berners-Lee invented the Web in 3 steps:
1) He thought not only to connect all the computers, but also their files. He made a copy of all his file contents and put them in a place called "place" or better site, namely a website.
2) He connected all the files through links.
3) He made it public and free, namely open source. He created the World Wide Web which was a web wide as the world. It was for everybody and one could find what he or she needed.
In a time when nobody knew anything about the web, Tim Berners-Lee defined it as follows:
The WorldWideWeb (W3) is a wide-area hypermedia information retrieval initiative aiming to give universal access to a large universe of documents.
A hypertext is a non-linear text which has the shape of a web or a net. The web was a digital copy of the world. It was an OTHERWORLD. The digital otherworld rotates around the first one, creating a single system reality founded on a double driving force.
In 1991 there was only one website. In 1992 there were ten websites. In 1993 there were 130 websites. In 1994 there were 2,738 websites. In 1995 there were 23,500 websites. In 1996 there were 257,601 websites. In 2018 there were 1,284,792 websites. In 1993 Mosaic, the first browser, was created by two University Students from Illinois. The web was a parallel world more real than the real one. In 1994 Yahoo! was created by two students from the Stanford University. In 1995 Bill Gates launched Windows 95. In 1995 eBay was founded in California. In 1997 Reed Hastings and software executive Marc Randolph co-found Netflix to offer online movie rentals; Netflix debuts a subscription service in 1999, offering unlimited DVD rentals for one low monthly price. In 1998 two students from the Stanford University, Sergej Brin and Larry Page founded Google, the most visited website in the world.
In 1994 Jeff Bezos founded Cadabra (the first name of Amazon) which, in the beginning, was just an on-line bookshop.
In 1994 IBM created the first smartphone
In 1994 Sony created the first playstation
Some consequences of the Digital Revolution:
1) End of mediation between human beings and things
2) Direct drive or real time
3) Freedom of the individual
4) Destruction of the traditional elite group
5) Creation of a new elite group
6) Dematerialization
7) Augmented Humanity
Final Questions:
Did this digital revolution determine an anthropological metamorphosis out of control? Did anybody check the impact this revolution had on human beings and on our idea of good and evil?
Stanford University, San Francisco, 12th, June, 2005
The famous final words "stay hungry, stay foolish" are not Steve Jobs' words. They belong to a book called Whole Earth Catalog by Stewart Brand. It was a catalog of objects and tools one could use in order to live in a free and independent way on Earth. You could learn how to knit a sweater and how to use a computer.
Stewart Brand belongs to the hippy counter-culture of the sixties. In 1968 an inventor, Douglas Engelbart, showed the first mouse for computer, the first teleconference, the first writing software, the first interactive computer at the Joint Computer Conference in San Francisco. His assistant was Stewart Brand.
Stewart Brand claimed that "computer gave human beings a personal power" and he considered the cyberspace a sort promised land. In 1974 Stewart Brand coined the phrase "personal computer". He was Steve Jobs hero. They were all hippy hackers. A very interesting Stewart Brand's quotes goes "a lot of people try to change the nature of human beings, but it's a real loss of time. One can't change the nature of human beings; what one can change is the tools they use, the techniques. Then one will change civilization.